Stefan Dösinger : wined3d: Make the destination surface glDirty in UpdateSurface.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Aug 23 16:36:18 CDT 2006


Module: wine
Branch: master
Commit: e0b21688fac6ae1d6f51dfabdb5d6f61c51cba66
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=e0b21688fac6ae1d6f51dfabdb5d6f61c51cba66

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Sat Aug 19 23:57:43 2006 +0200

wined3d: Make the destination surface glDirty in UpdateSurface.

---

 dlls/wined3d/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 27791b6..3c2f9ea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6828,6 +6828,7 @@ static HRESULT  WINAPI  IWineD3DDeviceIm
         }
      }
     checkGLcall("glTexSubImage2D");
+    ((IWineD3DSurfaceImpl *)pDestinationSurface)->Flags |= SFLAG_GLDIRTY;
 
     /* I only need to look up baseTexture here, so it may be a good idea to hava a GL_TARGET ->
      * GL_DIMENSIONS lookup, or maybe store the dimensions on the surface (but that's making the




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