Stefan Dösinger : wined3d: Make the destination surface glDirty in UpdateSurface.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Aug 23 16:36:18 CDT 2006
Module: wine
Branch: master
Commit: e0b21688fac6ae1d6f51dfabdb5d6f61c51cba66
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=e0b21688fac6ae1d6f51dfabdb5d6f61c51cba66
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Sat Aug 19 23:57:43 2006 +0200
wined3d: Make the destination surface glDirty in UpdateSurface.
---
dlls/wined3d/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 27791b6..3c2f9ea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6828,6 +6828,7 @@ static HRESULT WINAPI IWineD3DDeviceIm
}
}
checkGLcall("glTexSubImage2D");
+ ((IWineD3DSurfaceImpl *)pDestinationSurface)->Flags |= SFLAG_GLDIRTY;
/* I only need to look up baseTexture here, so it may be a good idea to hava a GL_TARGET ->
* GL_DIMENSIONS lookup, or maybe store the dimensions on the surface (but that's making the
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