Markus Amsler : d3d8: Handle volume refcount forwarding in d3d8.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Dec 6 05:49:10 CST 2006


Module: wine
Branch: master
Commit: 0a3f417359e17ddd6fe1b0823dba47c2c52a0698
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0a3f417359e17ddd6fe1b0823dba47c2c52a0698

Author: Markus Amsler <markus.amsler at oribi.org>
Date:   Tue Dec  5 00:29:42 2006 +0100

d3d8: Handle volume refcount forwarding in d3d8.

---

 dlls/d3d8/d3d8_private.h  |    5 +++++
 dlls/d3d8/volume.c        |   27 +++++++++++++++++----------
 dlls/d3d8/volumetexture.c |    2 +-
 3 files changed, 23 insertions(+), 11 deletions(-)

diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index de553c6..a6ae848 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -196,6 +196,9 @@ struct IDirect3DVolume8Impl
 
     /* IDirect3DVolume8 fields */
     IWineD3DVolume             *wineD3DVolume;
+
+    /* If set forward refcounting to this object */
+    IUnknown                    *forwardReference;
 };
 
 /* ------------------- */
@@ -598,4 +601,6 @@ extern ULONG WINAPI D3D8CB_DestroyDepthS
 
 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
 
+extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
+
 #endif /* __WINE_D3DX8_PRIVATE_H */
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 53dba41..0eba97a 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -41,15 +41,13 @@ static HRESULT WINAPI IDirect3DVolume8Im
 
 static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
-    IUnknown *containerParent = NULL;
 
     TRACE("(%p)\n", This);
 
-    IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
-    if (containerParent) {
+    if (This->forwardReference) {
         /* Forward to the containerParent */
-        TRACE("(%p) : Forwarding to %p\n", This, containerParent);
-        return IUnknown_AddRef(containerParent);
+        TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
+        return IUnknown_AddRef(This->forwardReference);
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedIncrement(&This->ref);
@@ -60,15 +58,13 @@ static ULONG WINAPI IDirect3DVolume8Impl
 
 static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
-    IUnknown *containerParent = NULL;
 
     TRACE("(%p)\n", This);
 
-    IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
-    if (containerParent) {
+    if (This->forwardReference) {
         /* Forward to the containerParent */
-        TRACE("(%p) : Forwarding to %p\n", This, containerParent);
-        return IUnknown_Release(containerParent);
+        TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
+        return IUnknown_Release(This->forwardReference);
     }
     else {
         /* No container, handle our own refcounting */
@@ -227,7 +223,18 @@ HRESULT WINAPI D3D8CB_CreateVolume(IUnkn
         *ppVolume = NULL;
     } else {
         *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
+        object->forwardReference = pSuperior;
     }
     TRACE("(%p) Created volume %p\n", This, *ppVolume);
     return hrc;
 }
+
+ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
+    IDirect3DVolume8Impl* volumeParent;
+
+    IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
+    /* GetParent's AddRef was forwarded to an object in destruction.
+     * Releasing it here again would cause an endless recursion. */
+    volumeParent->forwardReference = NULL;
+    return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
+}
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index cf0202c..430f0b4 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -57,7 +57,7 @@ static ULONG WINAPI IDirect3DVolumeTextu
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
+        IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
         IUnknown_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }




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