Stefan Dösinger : wined3d: Move WINED3DRS_ZENABLE to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Dec 8 06:07:03 CST 2006


Module: wine
Branch: master
Commit: bb564dc6fa7ca6ed44ad9ca6c41050f9bfc6720d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bb564dc6fa7ca6ed44ad9ca6c41050f9bfc6720d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec  8 01:40:51 2006 +0100

wined3d: Move WINED3DRS_ZENABLE to the state table.

---

 dlls/wined3d/device.c |   21 +--------------------
 dlls/wined3d/state.c  |   22 +++++++++++++++++++++-
 2 files changed, 22 insertions(+), 21 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dc1467b..4936fa6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3438,27 +3438,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     switch (State) {
     case WINED3DRS_FILLMODE                  :
     case WINED3DRS_LIGHTING                  :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_ZENABLE                   :
-        switch ((WINED3DZBUFFERTYPE) Value) {
-        case WINED3DZB_FALSE:
-            glDisable(GL_DEPTH_TEST);
-            checkGLcall("glDisable GL_DEPTH_TEST");
-            break;
-        case WINED3DZB_TRUE:
-            glEnable(GL_DEPTH_TEST);
-            checkGLcall("glEnable GL_DEPTH_TEST");
-            break;
-        case WINED3DZB_USEW:
-            glEnable(GL_DEPTH_TEST);
-            checkGLcall("glEnable GL_DEPTH_TEST");
-            FIXME("W buffer is not well handled\n");
-            break;
-        default:
-            FIXME("Unrecognized WINED3DZBUFFERTYPE value %d\n", Value);
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_CULLMODE                  :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 06cb342..b47847a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -94,6 +94,26 @@ static void state_lighting(DWORD state,
     }
 }
 
+static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) {
+        case WINED3DZB_FALSE:
+            glDisable(GL_DEPTH_TEST);
+            checkGLcall("glDisable GL_DEPTH_TEST");
+            break;
+        case WINED3DZB_TRUE:
+            glEnable(GL_DEPTH_TEST);
+            checkGLcall("glEnable GL_DEPTH_TEST");
+            break;
+        case WINED3DZB_USEW:
+            glEnable(GL_DEPTH_TEST);
+            checkGLcall("glEnable GL_DEPTH_TEST");
+            FIXME("W buffer is not well handled\n");
+            break;
+        default:
+            FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]);
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -104,7 +124,7 @@ const struct StateEntry StateTable[] =
     { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_unknown       },
     { /* 5,  WINED3DRS_WRAPU                        */      STATE_RENDER(WINED3DRS_WRAPU),                      state_unknown       },
     { /* 6,  WINED3DRS_WRAPV                        */      STATE_RENDER(WINED3DRS_WRAPV),                      state_unknown       },
-    { /* 7,  WINED3DRS_ZENABLE                      */      STATE_RENDER(WINED3DRS_ZENABLE),                    state_unknown       },
+    { /* 7,  WINED3DRS_ZENABLE                      */      STATE_RENDER(WINED3DRS_ZENABLE),                    state_zenable       },
     { /* 8,  WINED3DRS_FILLMODE                     */      STATE_RENDER(WINED3DRS_FILLMODE),                   state_fillmode      },
     { /* 9,  WINED3DRS_SHADEMODE                    */      STATE_RENDER(WINED3DRS_SHADEMODE),                  state_unknown       },
     { /* 10, WINED3DRS_LINEPATTERN                  */      STATE_RENDER(WINED3DRS_LINEPATTERN),                state_unknown       },




More information about the wine-cvs mailing list