Stefan Dösinger : wined3d: Move WINED3DRS_SHADEMODE to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Dec 8 06:07:05 CST 2006


Module: wine
Branch: master
Commit: 68f1082284797a83e735cb1c2db5a3d8ca6729cd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=68f1082284797a83e735cb1c2db5a3d8ca6729cd

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec  8 01:42:16 2006 +0100

wined3d: Move WINED3DRS_SHADEMODE to the state table.

---

 dlls/wined3d/device.c |   18 +-----------------
 dlls/wined3d/state.c  |   20 +++++++++++++++++++-
 2 files changed, 20 insertions(+), 18 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9c58a7b..8a073be 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3440,26 +3440,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_LIGHTING                  :
     case WINED3DRS_ZENABLE                   :
     case WINED3DRS_CULLMODE                  :
+    case WINED3DRS_SHADEMODE                 :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
-    case WINED3DRS_SHADEMODE                 :
-        switch ((WINED3DSHADEMODE) Value) {
-        case WINED3DSHADE_FLAT:
-            glShadeModel(GL_FLAT);
-            checkGLcall("glShadeModel");
-            break;
-        case WINED3DSHADE_GOURAUD:
-            glShadeModel(GL_SMOOTH);
-            checkGLcall("glShadeModel");
-            break;
-        case WINED3DSHADE_PHONG:
-            FIXME("WINED3DSHADE_PHONG isn't supported\n");
-            break;
-        default:
-            FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", Value);
-        }
-        break;
 
     case WINED3DRS_DITHERENABLE              :
         if (Value) {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 59f1cba..5f6397f 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -154,6 +154,24 @@ static void state_cullmode(DWORD state,
     }
 }
 
+static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) {
+        case WINED3DSHADE_FLAT:
+            glShadeModel(GL_FLAT);
+            checkGLcall("glShadeModel(GL_FLAT)");
+            break;
+        case WINED3DSHADE_GOURAUD:
+            glShadeModel(GL_SMOOTH);
+            checkGLcall("glShadeModel(GL_SMOOTH)");
+            break;
+        case WINED3DSHADE_PHONG:
+            FIXME("WINED3DSHADE_PHONG isn't supported\n");
+            break;
+        default:
+            FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]);
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -166,7 +184,7 @@ const struct StateEntry StateTable[] =
     { /* 6,  WINED3DRS_WRAPV                        */      STATE_RENDER(WINED3DRS_WRAPV),                      state_unknown       },
     { /* 7,  WINED3DRS_ZENABLE                      */      STATE_RENDER(WINED3DRS_ZENABLE),                    state_zenable       },
     { /* 8,  WINED3DRS_FILLMODE                     */      STATE_RENDER(WINED3DRS_FILLMODE),                   state_fillmode      },
-    { /* 9,  WINED3DRS_SHADEMODE                    */      STATE_RENDER(WINED3DRS_SHADEMODE),                  state_unknown       },
+    { /* 9,  WINED3DRS_SHADEMODE                    */      STATE_RENDER(WINED3DRS_SHADEMODE),                  state_shademode     },
     { /* 10, WINED3DRS_LINEPATTERN                  */      STATE_RENDER(WINED3DRS_LINEPATTERN),                state_unknown       },
     { /* 11, WINED3DRS_MONOENABLE                   */      STATE_RENDER(WINED3DRS_MONOENABLE),                 state_unknown       },
     { /* 12, WINED3DRS_ROP2                         */      STATE_RENDER(WINED3DRS_ROP2),                       state_unknown       },




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