Stefan Dösinger : wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 11 10:34:49 CST 2006


Module: wine
Branch: master
Commit: 2ea57677d3d9000365e85eeb8b1779b0cbf89cb0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2ea57677d3d9000365e85eeb8b1779b0cbf89cb0

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Dec 10 23:20:05 2006 +0100

wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.

---

 dlls/wined3d/device.c |   11 +----------
 dlls/wined3d/state.c  |   13 ++++++++++++-
 2 files changed, 13 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 48e3fc7..d28ce6e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3391,17 +3391,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_EMISSIVEMATERIALSOURCE    :
     case WINED3DRS_LINEPATTERN               :
     case WINED3DRS_ZBIAS                     : /* D3D8 only */
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_NORMALIZENORMALS          :
-        if (Value) {
-            glEnable(GL_NORMALIZE);
-            checkGLcall("glEnable(GL_NORMALIZE);");
-        } else {
-            glDisable(GL_NORMALIZE);
-            checkGLcall("glDisable(GL_NORMALIZE);");
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_POINTSIZE                 :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 717ec14..b635df0 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -896,6 +896,17 @@ static void state_zbias(DWORD state, IWi
     }
 }
 
+
+static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    if (stateblock->renderState[WINED3DRS_NORMALIZENORMALS]) {
+        glEnable(GL_NORMALIZE);
+        checkGLcall("glEnable(GL_NORMALIZE);");
+    } else {
+        glDisable(GL_NORMALIZE);
+        checkGLcall("glDisable(GL_NORMALIZE);");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1044,7 +1055,7 @@ const struct StateEntry StateTable[] =
     { /*140, WINED3DRS_FOGVERTEXMODE                */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /*141, WINED3DRS_COLORVERTEX                  */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
     { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_unknown       },
-    { /*143, WINED3DRS_NORMALIZENORMALS             */      STATE_RENDER(WINED3DRS_NORMALIZENORMALS),           state_unknown       },
+    { /*143, WINED3DRS_NORMALIZENORMALS             */      STATE_RENDER(WINED3DRS_NORMALIZENORMALS),           state_normalize     },
     { /*144, WINED3DRS_COLORKEYBLENDENABLE          */      STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE),        state_unknown       },
     { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE        */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
     { /*146, WINED3DRS_SPECULARMATERIALSOURCE       */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },




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