Stefan Dösinger : wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 11 10:34:52 CST 2006


Module: wine
Branch: master
Commit: 920225d4a45308c9e89d5e116d4426ed2f8c60bd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=920225d4a45308c9e89d5e116d4426ed2f8c60bd

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Dec 10 23:20:36 2006 +0100

wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table.

---

 dlls/wined3d/device.c |   26 +-------------------------
 dlls/wined3d/state.c  |   26 +++++++++++++++++++++++++-
 2 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 592ca84..57527ad 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3406,6 +3406,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_LOCALVIEWER               :
     case WINED3DRS_LASTPIXEL                 :
     case WINED3DRS_SOFTWAREVERTEXPROCESSING  :
+    case WINED3DRS_POINTSPRITEENABLE         :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
@@ -3415,31 +3416,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         LEAVE_GL();
         return WINED3DERR_INVALIDCALL;
       }
-    case WINED3DRS_POINTSPRITEENABLE         :
-    {
-        /* TODO: NV_POINT_SPRITE */
-        if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
-            TRACE("Point sprites not supported\n");
-            break;
-        }
-
-        /*
-         * Point sprites are always enabled. Value controls texture coordinate
-         * replacement mode. Must be set true for point sprites to use
-         * textures.
-         */
-        glEnable(GL_POINT_SPRITE_ARB);
-        checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
-
-        if (Value) {
-            glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
-            checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)");
-        } else {
-            glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
-            checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)");
-        }
-        break;
-    }
 
     case WINED3DRS_WRAP0                     :
     case WINED3DRS_WRAP1                     :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 01dbc0c..bf1897e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1044,6 +1044,30 @@ static void state_lastpixel(DWORD state,
     }
 }
 
+static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    /* TODO: NV_POINT_SPRITE */
+    if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
+        TRACE("Point sprites not supported\n");
+        return;
+    }
+
+    /*
+     * Point sprites are always enabled. Value controls texture coordinate
+     * replacement mode. Must be set true for point sprites to use
+     * textures.
+     */
+    glEnable(GL_POINT_SPRITE_ARB);
+    checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
+
+    if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
+        glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
+        checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)");
+    } else {
+        glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
+        checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1205,7 +1229,7 @@ const struct StateEntry StateTable[] =
     { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING     */      0,                                                  state_nogl          },
     { /*154, WINED3DRS_POINTSIZE                    */      STATE_RENDER(WINED3DRS_POINTSIZE),                  state_psize         },
     { /*155, WINED3DRS_POINTSIZE_MIN                */      STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_psizemin      },
-    { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_unknown       },
+    { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_pointsprite   },
     { /*157, WINED3DRS_POINTSCALEENABLE             */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
     { /*158, WINED3DRS_POINTSCALE_A                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
     { /*159, WINED3DRS_POINTSCALE_B                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },




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