Stefan Dösinger : wined3d: Move WINED3DRS_DEPTHBIAS to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 11 10:34:55 CST 2006


Module: wine
Branch: master
Commit: 30cf5e4e90e75db5751d56db5a3c7a244b9d33a9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=30cf5e4e90e75db5751d56db5a3c7a244b9d33a9

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Dec 10 23:20:52 2006 +0100

wined3d: Move WINED3DRS_DEPTHBIAS to the state table.

---

 dlls/wined3d/device.c |   47 ++---------------------------------------------
 dlls/wined3d/state.c  |   23 +++++++++++++++++++++--
 2 files changed, 23 insertions(+), 47 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3a19db5..42fe537 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3425,6 +3425,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_WRAP15                    :
     case WINED3DRS_MULTISAMPLEANTIALIAS      :
     case WINED3DRS_SCISSORTESTENABLE :
+    case WINED3DRS_SLOPESCALEDEPTHBIAS :
+    case WINED3DRS_DEPTHBIAS :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
@@ -3435,51 +3437,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
       }
 
-    case WINED3DRS_SLOPESCALEDEPTHBIAS :
-    {
-        if(Value) {
-            tmpvalue.d = Value;
-            glEnable(GL_POLYGON_OFFSET_FILL);
-            checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
-            glPolygonOffset(tmpvalue.f, *((float*)&This->stateBlock->renderState[WINED3DRS_DEPTHBIAS]));
-            checkGLcall("glPolygonOffset(...)");
-        } else {
-            glDisable(GL_POLYGON_OFFSET_FILL);
-            checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
-        }
-        break;
-    }
-    {
-        if(Value) {
-            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-            glEnable(GL_BLEND);
-            checkGLcall("glEnable(GL_BLEND)");
-            glEnable(GL_LINE_SMOOTH);
-            checkGLcall("glEnable(GL_LINE_SMOOTH)");
-        } else {
-            glDisable(GL_BLEND);
-            checkGLcall("glDisable(GL_BLEND)");
-            glDisable(GL_LINE_SMOOTH);
-            checkGLcall("glDisable(GL_LINE_SMOOTH)");
-        }
-        break;
-    }
-
-    case WINED3DRS_DEPTHBIAS :
-    {
-        if(Value) {
-            tmpvalue.d = Value;
-            glEnable(GL_POLYGON_OFFSET_FILL);
-            checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
-            glPolygonOffset(*((float*)&This->stateBlock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS]), tmpvalue.f);
-            checkGLcall("glPolygonOffset(...)");
-        } else {
-            glDisable(GL_POLYGON_OFFSET_FILL);
-            checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
-        }
-        break;
-    }
-
     case WINED3DRS_TEXTUREPERSPECTIVE    :
     {
         if (Value)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 353793b..5de3e51 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1125,6 +1125,25 @@ static void state_scissor(DWORD state, I
     }
 }
 
+static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    union {
+        DWORD d;
+        float f;
+    } tmpvalue;
+
+    if(stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS] ||
+       stateblock->renderState[WINED3DRS_DEPTHBIAS]) {
+        tmpvalue.d = stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS];
+        glEnable(GL_POLYGON_OFFSET_FILL);
+        checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
+        glPolygonOffset(tmpvalue.f, *((float*)&stateblock->renderState[WINED3DRS_DEPTHBIAS]));
+        checkGLcall("glPolygonOffset(...)");
+    } else {
+        glDisable(GL_POLYGON_OFFSET_FILL);
+        checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1307,7 +1326,7 @@ const struct StateEntry StateTable[] =
       /*172, WINED3DRS_POSITIONORDER                */      /* Value assigned to 2 state names */
       /*173, WINED3DRS_NORMALORDER                  */      /* Value assigned to 2 state names */
     { /*174, WINED3DRS_SCISSORTESTENABLE            */      STATE_RENDER(WINED3DRS_SCISSORTESTENABLE),          state_scissor       },
-    { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS          */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_unknown       },
+    { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS          */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     },
     { /*176, WINED3DRS_ANTIALIASEDLINEENABLE        */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
     { /*177, undefined                              */      0,                                                  state_undefined     },
     { /*178, WINED3DRS_MINTESSELLATIONLEVEL         */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
@@ -1327,7 +1346,7 @@ const struct StateEntry StateTable[] =
     { /*192, WINED3DRS_COLORWRITEENABLE3            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
     { /*193, WINED3DRS_BLENDFACTOR                  */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
     { /*194, WINED3DRS_SRGBWRITEENABLE              */      0,                                                  state_nogl          },
-    { /*195, WINED3DRS_DEPTHBIAS                    */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_unknown       },
+    { /*195, WINED3DRS_DEPTHBIAS                    */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     },
     { /*196, undefined                              */      0,                                                  state_undefined     },
     { /*197, undefined                              */      0,                                                  state_undefined     },
     { /*198, WINED3DRS_WRAP8                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },




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