Stefan Dösinger : wined3d: Move render state applying to drawprim.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Dec 19 10:05:00 CST 2006
Module: wine
Branch: master
Commit: c83562af697e735fe6d8e96aa8c033759a124cd2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c83562af697e735fe6d8e96aa8c033759a124cd2
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Dec 15 19:17:53 2006 +0100
wined3d: Move render state applying to drawprim.
---
dlls/wined3d/device.c | 5 +----
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 217f666..5a4a270 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3328,10 +3328,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
return WINED3D_OK;
}
- ENTER_GL();
- /* TODO: Mark the state dirty instead of immediate applying */
- StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
- LEAVE_GL();
+ IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(State));
return WINED3D_OK;
}
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