H. Verbeet : wined3d: The default debug channel for arb_program_shader. c & glsl_shader.c already is d3d_shader.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Dec 28 07:40:22 CST 2006


Module: wine
Branch: master
Commit: a22933e08ecccf7e4d461ef9cec0d8e0f73e0338
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a22933e08ecccf7e4d461ef9cec0d8e0f73e0338

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Thu Dec 28 03:13:57 2006 +0100

wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.

---

 dlls/wined3d/arb_program_shader.c |    4 ++--
 dlls/wined3d/glsl_shader.c        |    2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index b4aa371..658552f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -996,7 +996,7 @@ static void shader_arb_select(IWineD3DDe
         /* Enable OpenGL vertex programs */
         glEnable(GL_VERTEX_PROGRAM_ARB);
         checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
-        TRACE_(d3d_shader)("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n",
+        TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n",
             This, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.prgId);
     }
 
@@ -1011,7 +1011,7 @@ static void shader_arb_select(IWineD3DDe
         /* Enable OpenGL fragment programs */
         glEnable(GL_FRAGMENT_PROGRAM_ARB);
         checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
-        TRACE_(d3d_shader)("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",
+        TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",
             This, ((IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader)->baseShader.prgId);
     }
 }
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7d95c51..fc60c39 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -66,7 +66,7 @@ void shader_glsl_load_psamplers(
            snprintf(sampler_name, sizeof(sampler_name), "Psampler%d", i);
            name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
            if (name_loc != -1) {
-               TRACE_(d3d_shader)("Loading %s for texture %d\n", sampler_name, i);
+               TRACE("Loading %s for texture %d\n", sampler_name, i);
                GL_EXTCALL(glUniform1iARB(name_loc, i));
                checkGLcall("glUniform1iARB");
            }




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