Alexandre Julliard : d3d8: Fixed compile with older GL versions.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Feb 16 05:34:16 CST 2006


Module: wine
Branch: refs/heads/master
Commit: 45bf26cbdb2aeb1650b5ef9e5276bf849c030e6f
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=45bf26cbdb2aeb1650b5ef9e5276bf849c030e6f

Author: Alexandre Julliard <julliard at winehq.org>
Date:   Thu Feb 16 12:10:41 2006 +0100

d3d8: Fixed compile with older GL versions.

---

 dlls/d3d8/cubetexture.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 0cc273b..0d6346a 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -165,7 +165,7 @@ void     WINAPI        IDirect3DCubeText
 #if defined(GL_VERSION_1_3)
 	  glBindTexture(GL_TEXTURE_CUBE_MAP, D3D8_SURFACE(This->surfaces[0][0])->textureName);
 #else
-	  glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName);
+	  glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, D3D8_SURFACE(This->surfaces[0][0])->textureName);
 #endif
 	  checkGLcall("glBindTexture");
 




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