Ivan Gyurdiev : wined3d: Use shader_get_regtype() in register
counting pass .
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jul 3 05:23:02 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: fd896d8652483b5113d7d933a29035d9a3841cb0
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=fd896d8652483b5113d7d933a29035d9a3841cb0
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Sun Jul 2 19:28:25 2006 -0600
wined3d: Use shader_get_regtype() in register counting pass.
---
dlls/wined3d/baseshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index e9e3097..93eb367 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -410,7 +410,7 @@ void shader_get_registers_used(
DWORD param, addr_token, reg, regtype;
pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
- regtype = (param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT;
+ regtype = shader_get_regtype(param);
reg = param & D3DSP_REGNUM_MASK;
if (D3DSPR_TEXTURE == regtype) { /* vs: D3DSPR_ADDR */
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