Ivan Gyurdiev : wined3d: Fix typo breaking 3.0 pshaders color input.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jul 10 07:12:10 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: c58e06548e1c3ae491cce50d4a84674a8a9fc8ba
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=c58e06548e1c3ae491cce50d4a84674a8a9fc8ba

Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date:   Fri Jul  7 11:01:27 2006 -0600

wined3d: Fix typo breaking 3.0 pshaders color input.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 215090c..46965bf 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1401,7 +1401,7 @@ void pshader_glsl_input_pack(
                if (usage_idx == 0)
                    shader_addline(buffer, "IN%lu%s = vec4(gl_Color)%s;\n",
                        i, reg_mask, reg_mask);
-               if (usage_idx == 1)
+               else if (usage_idx == 1)
                    shader_addline(buffer, "IN%lu%s = vec4(gl_SecondaryColor)%s;\n",
                        i, reg_mask, reg_mask);
                else




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