Ivan Gyurdiev : wined3d:
Place immediate constants in the same array as global constants.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jul 11 11:03:07 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: e9de563e415788946b955be01b023705cff3342c
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=e9de563e415788946b955be01b023705cff3342c
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Sun Jul 9 22:51:03 2006 -0600
wined3d: Place immediate constants in the same array as global constants.
- move DEF, DEFI, DEFB handling into the register counting pass
- keep track of defined constants as a linked list (because there's a
few of them)
- apply immediate constants after global constants in the constant
loading function
- both types of constants now get loaded with array notation in the
shader (into the same array)
---
dlls/wined3d/arb_program_shader.c | 106 ++++++++---------
dlls/wined3d/baseshader.c | 60 +++++++---
dlls/wined3d/glsl_shader.c | 231 ++++++++++++++++++-------------------
dlls/wined3d/pixelshader.c | 25 +++-
dlls/wined3d/vertexshader.c | 22 +++-
dlls/wined3d/wined3d_private.h | 21 ++-
6 files changed, 259 insertions(+), 206 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=e9de563e415788946b955be01b023705cff3342c
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