Jason Green : wined3d: Make the number of floating point shader constants dynamic.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Jul 19 04:02:35 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 718716b77a0461402084e24927ae31b6d23a3b2f
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=718716b77a0461402084e24927ae31b6d23a3b2f

Author: Jason Green <jave27 at gmail.com>
Date:   Wed Jul 19 00:06:07 2006 -0400

wined3d: Make the number of floating point shader constants dynamic.

---

 dlls/wined3d/arb_program_shader.c |   16 ++++---
 dlls/wined3d/device.c             |   55 ++++++++++++++---------
 dlls/wined3d/directx.c            |   56 +++++++++++++++++------
 dlls/wined3d/glsl_shader.c        |   16 ++++---
 dlls/wined3d/pixelshader.c        |    4 +-
 dlls/wined3d/stateblock.c         |   90 ++++++++++++++++++++++++++++++-------
 dlls/wined3d/vertexdeclaration.c  |    3 +
 dlls/wined3d/vertexshader.c       |    6 +-
 dlls/wined3d/wined3d_private.h    |   36 ++++++++-------
 include/wine/wined3d_gl.h         |    8 +++
 10 files changed, 205 insertions(+), 85 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=718716b77a0461402084e24927ae31b6d23a3b2f



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