Stefan Dösinger : wined3d: Adjust the video mem when dropping the pow2 size in GDISurface.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jun 1 06:48:49 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 5de8cd3bd6aed7dba24e91ca91598c84cdba106b
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=5de8cd3bd6aed7dba24e91ca91598c84cdba106b
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Jun 1 01:13:36 2006 +0200
wined3d: Adjust the video mem when dropping the pow2 size in GDISurface.
---
dlls/wined3d/surface_gdi.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index b84bc25..086af46 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -1458,6 +1458,7 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
HRESULT hr;
HDC hdc;
+ long oldsize = This->resource.size;
/* Sysmem textures have memory already allocated -
* release it, this avoids an unnecessary memcpy
@@ -1472,6 +1473,9 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3
This->pow2Height = This->currentDesc.Height;
This->Flags &= ~SFLAG_NONPOW2;
+ /* Adjust the opengl mem counter */
+ globalChangeGlRam(This->resource.size - oldsize);
+
/* Call GetDC to create a DIB section. We will use that
* DIB section for rendering
*
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