Ivan Gyurdiev : wined3d: Rename vertex shader constants.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jun 6 05:15:55 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 0909df6711d4e39d496dd302f8bbbe209eaa1d99
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=0909df6711d4e39d496dd302f8bbbe209eaa1d99

Author: Ivan Gyurdiev <ivg2 at cornell.edu>
Date:   Tue Jun  6 02:41:46 2006 -0400

wined3d: Rename vertex shader constants.

>From const%lu to C%lu for consistency (to match pshaders).

---

 dlls/wined3d/vertexshader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 0c525a6..09d1f78 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -671,7 +671,7 @@ inline static void vshader_program_add_p
         if (param & D3DVS_ADDRMODE_RELATIVE) {
             FIXME("Relative addressing not expected for a named constant %lu\n", reg);
         }
-        sprintf(tmpReg, "const%lu", reg);
+        sprintf(tmpReg, "C%lu", reg);
     } else {
         sprintf(tmpReg, "C[%s%lu]", (param & D3DVS_ADDRMODE_RELATIVE) ? "A0.x + " : "", reg);
     }
@@ -986,7 +986,7 @@ void vshader_hw_def(SHADER_OPCODE_ARG* a
     DWORD reg = arg->dst;
 
     shader_addline(buffer, 
-        "PARAM const%lu = { %f, %f, %f, %f };\n", reg & 0xFF, 
+        "PARAM C%lu = { %f, %f, %f, %f };\n", reg & 0xFF,
           *((const float *)(arg->src + 0)), 
           *((const float *)(arg->src + 1)), 
           *((const float *)(arg->src + 2)), 




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