H. Verbeet : d3d9: Remove unused vshaderdeclaration.c.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Jun 7 09:13:45 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 07a3173beee209ed6f0afb329cb016c35ed57dab
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=07a3173beee209ed6f0afb329cb016c35ed57dab

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Wed Jun  7 15:13:57 2006 +0200

d3d9: Remove unused vshaderdeclaration.c.

---

 dlls/d3d9/vshaderdeclaration.c |   74 ----------------------------------------
 1 files changed, 0 insertions(+), 74 deletions(-)
 delete mode 100644 dlls/d3d9/vshaderdeclaration.c

diff --git a/dlls/d3d9/vshaderdeclaration.c b/dlls/d3d9/vshaderdeclaration.c
deleted file mode 100644
index 72fcdf2..0000000
--- a/dlls/d3d9/vshaderdeclaration.c
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * vertex declaration implementation
- *
- * Copyright 2002-2003 Raphael Junqueira
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d9_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-
-/**
- * DirectX9 SDK download
- *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
- *
- * Exploring D3DX
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
- *
- * Using Vertex Shaders
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
- *
- * Dx9 New
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
- *
- * Dx9 Shaders
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
- *
- * Dx9 D3DX
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
- *
- * FVF
- *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
- *
- * NVIDIA: DX8 Vertex Shader to NV Vertex Program
- *  http://developer.nvidia.com/view.asp?IO=vstovp
- *
- * NVIDIA: Memory Management with VAR
- *  http://developer.nvidia.com/view.asp?IO=var_memory_management 
- */
-
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);    
-    return D3D_OK;
-}
-
-HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);    
-    return D3D_OK;
-}
-
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);    
-    return D3D_OK;
-}




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