Jason Green : wined3d: Change fog output variable name for GLSL
shaders.
Alexandre Julliard
julliard at wine.codeweavers.com
Sat Jun 10 06:26:33 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 42dd4653e3dda6681edb2511c58b336ea695e54b
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=42dd4653e3dda6681edb2511c58b336ea695e54b
Author: Jason Green <jave27 at gmail.com>
Date: Fri Jun 9 18:34:04 2006 -0400
wined3d: Change fog output variable name for GLSL shaders.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b2011b6..6d1b106 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -161,7 +161,7 @@ void shader_glsl_get_register_name(
SHADER_OPCODE_ARG* arg) {
/* oPos, oFog and oPts in D3D */
- const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogCoord", "gl_PointSize" };
+ const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogFragCoord", "gl_PointSize" };
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = shader_get_regtype(param);
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