Jason Green : wined3d: Move constant loading into target-specific
files.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jun 19 05:44:09 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 2d8e05f8a1e7f1068c0472213dac92112f9418c8
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2d8e05f8a1e7f1068c0472213dac92112f9418c8
Author: Jason Green <jave27 at gmail.com>
Date: Fri Jun 16 16:07:00 2006 -0400
wined3d: Move constant loading into target-specific files.
- Moves GLSL constant loading code into glsl_shader.c and out of the
over-populated drawprim.c.
- Creates a new file named arb_program_shader.c which will hold code
specific to ARB_vertex_program & ARB_fragment_program.
- Remove the constant loading calls from drawprim.c
---
dlls/wined3d/Makefile.in | 1
dlls/wined3d/arb_program_shader.c | 111 ++++++++++++++++++++++++
dlls/wined3d/drawprim.c | 174 +------------------------------------
dlls/wined3d/glsl_shader.c | 113 ++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 10 ++
5 files changed, 240 insertions(+), 169 deletions(-)
create mode 100644 dlls/wined3d/arb_program_shader.c
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=2d8e05f8a1e7f1068c0472213dac92112f9418c8
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