Jason Green : wined3d: Move constant loading into target-specific files.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jun 19 05:44:09 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 2d8e05f8a1e7f1068c0472213dac92112f9418c8
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=2d8e05f8a1e7f1068c0472213dac92112f9418c8

Author: Jason Green <jave27 at gmail.com>
Date:   Fri Jun 16 16:07:00 2006 -0400

wined3d: Move constant loading into target-specific files.

- Moves GLSL constant loading code into glsl_shader.c and out of the
  over-populated drawprim.c.
- Creates a new file named arb_program_shader.c which will hold code
  specific to ARB_vertex_program & ARB_fragment_program.
- Remove the constant loading calls from drawprim.c

---

 dlls/wined3d/Makefile.in          |    1 
 dlls/wined3d/arb_program_shader.c |  111 ++++++++++++++++++++++++
 dlls/wined3d/drawprim.c           |  174 +------------------------------------
 dlls/wined3d/glsl_shader.c        |  113 ++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h    |   10 ++
 5 files changed, 240 insertions(+), 169 deletions(-)
 create mode 100644 dlls/wined3d/arb_program_shader.c

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=2d8e05f8a1e7f1068c0472213dac92112f9418c8



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