Jason Green : wined3d: Fix lookup for LOOP register.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jun 19 05:44:10 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: fd83de7129dfbf3a5360aa2db1716a4c4de4223a
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=fd83de7129dfbf3a5360aa2db1716a4c4de4223a
Author: Jason Green <jave27 at gmail.com>
Date: Fri Jun 16 16:13:01 2006 -0400
wined3d: Fix lookup for LOOP register.
---
dlls/wined3d/baseshader.c | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index e50eb35..004a0ef 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -363,6 +363,11 @@ void shader_get_registers_used(
} else if (D3DSIO_DEF == curOpcode->opcode) {
pToken += curOpcode->num_params;
+ /* If there's a loop in the shader */
+ } else if (D3DSIO_LOOP == curOpcode->opcode) {
+ reg_maps->loop = 1;
+ pToken += curOpcode->num_params;
+
/* Set texture, address, temporary registers */
} else {
int i, limit;
@@ -411,9 +416,6 @@ void shader_get_registers_used(
else if (D3DSPR_INPUT == regtype && !pshader)
reg_maps->attributes[reg] = 1;
-
- else if (D3DSPR_LOOP == regtype)
- reg_maps->loop = 1;
}
}
}
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