Stefan Dösinger : ddraw: Set the video memory and visible flag on render targets.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jun 26 07:12:08 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 36a8a8e6f30424c9176b0d811b57ddfefce0340e
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=36a8a8e6f30424c9176b0d811b57ddfefce0340e
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Sat Jun 24 23:39:24 2006 +0200
ddraw: Set the video memory and visible flag on render targets.
---
dlls/ddraw/ddraw.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index ca0258e..5db0e34 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -1787,6 +1787,10 @@ IDirectDrawImpl_CreateNewSurface(IDirect
DDSCAPS_3DDEVICE ) )
{
Usage |= WINED3DUSAGE_RENDERTARGET;
+
+ pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
+ DDSCAPS_VISIBLE |
+ DDSCAPS_LOCALVIDMEM;
}
if(This->depthstencil)
{
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