Francois Gouget : d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Mar 3 08:47:18 CST 2006
Module: wine
Branch: refs/heads/master
Commit: 339a4dbd5bc7383bce9aad1898f6c951e6d5f722
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=339a4dbd5bc7383bce9aad1898f6c951e6d5f722
Author: Francois Gouget <fgouget at free.fr>
Date: Thu Mar 2 19:40:33 2006 +0100
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file.
Fix the stub message so it is more standard and use consistent
parameter names.
---
dlls/d3d8/d3d8_main.c | 8 ++++----
dlls/d3d9/d3d9_main.c | 4 ++--
2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index be37d41..67120ec 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -75,9 +75,9 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL,
* PARAMS
* toto result?
*/
-BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int foo, int bar, void *fee, int rab)
+BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
- FIXME("(void): stub: %p %d %d %p %d\n", pFunction, foo, bar, fee, rab);
+ FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
}
@@ -87,8 +87,8 @@ BOOL WINAPI ValidateVertexShader(LPVOID
* PARAMS
* toto result?
*/
-BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int foo, int bar, void *fee, int rab)
+BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
- FIXME("(void): stub: %p %d %d %p %d\n", pFunction, foo, bar, fee, rab);
+ FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
}
diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c
index e249a32..b2b758e 100644
--- a/dlls/d3d9/d3d9_main.c
+++ b/dlls/d3d9/d3d9_main.c
@@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL,
*/
BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
- FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
+ FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
}
@@ -90,6 +90,6 @@ BOOL WINAPI ValidateVertexShader(LPVOID
*/
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
- FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
+ FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
}
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