Stefan Dösinger : wined3d: Add device caps to wined3d_types.h.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 7 06:12:51 CST 2006
Module: wine
Branch: refs/heads/master
Commit: 2f0c7819885aaae1810a3202ac6c98f240c6d492
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2f0c7819885aaae1810a3202ac6c98f240c6d492
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Mon Mar 6 23:05:02 2006 +0100
wined3d: Add device caps to wined3d_types.h.
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/directx.c | 14 +++++++-------
dlls/wined3d/surface.c | 2 +-
include/wine/wined3d_types.h | 25 +++++++++++++++++++++++++
4 files changed, 34 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6b8a17f..7134891 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4661,7 +4661,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetTex
if(pTexture != NULL) {
/* SetTexture isn't allowed on textures in D3DPOOL_SCRATCH; The same is
- * the case for D3DPOOL_SYSTEMMEM textures unless D3DDEVCAPS_TEXTURESYSTEMMORY is set.
+ * the case for D3DPOOL_SYSTEMMEM textures unless WINED3DDEVCAPS_TEXTURESYSTEMMORY is set.
* We don't check the caps as GetDeviceCaps is inefficient and we don't set the cap anyway.
*/
if(((IWineD3DTextureImpl*)pTexture)->resource.pool == D3DPOOL_SCRATCH || ((IWineD3DTextureImpl*)pTexture)->resource.pool == D3DPOOL_SYSTEMMEM) {
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 1749635..5a3739d 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1462,18 +1462,18 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCap
*pCaps->Caps = 0;
*pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
- *pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
+ *pCaps->Caps3 = WINED3DDEVCAPS_HWTRANSFORMANDLIGHT;
*pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
*pCaps->CursorCaps = 0;
- *pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
- D3DDEVCAPS_HWTRANSFORMANDLIGHT |
- D3DDEVCAPS_EXECUTEVIDEOMEMORY |
- D3DDEVCAPS_PUREDEVICE |
- D3DDEVCAPS_HWRASTERIZATION |
- D3DDEVCAPS_TEXTUREVIDEOMEMORY;
+ *pCaps->DevCaps = WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
+ WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
+ WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
+ WINED3DDEVCAPS_PUREDEVICE |
+ WINED3DDEVCAPS_HWRASTERIZATION |
+ WINED3DDEVCAPS_TEXTUREVIDEOMEMORY;
*pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c03587e..362f5b9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -949,7 +949,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadT
* these resources cannot be accessed by the Direct3D device nor set as textures or render targets.
* However, these resources can always be created, locked, and copied.
* In general never store scratch or system mem textures in the video ram. However it is allowed
- * for system memory textures when D3DDEVCAPS_TEXTURESYSTEMMEMORY is set but it isn't right now.
+ * for system memory textures when WINED3DDEVCAPS_TEXTURESYSTEMMEMORY is set but it isn't right now.
*/
if (This->resource.pool == D3DPOOL_SCRATCH || This->resource.pool == D3DPOOL_SYSTEMMEM)
{
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 418a52e..ffc00f9 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -869,4 +869,29 @@ typedef enum _WINED3DDECLUSAGE {
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
+#define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
+#define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
+#define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
+#define WINED3DDEVCAPS_SORTEXACT 0x000000008
+#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
+#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
+#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
+#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
+#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
+#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
+#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
+#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
+#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
+#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
+#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
+#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
+#define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
+#define WINED3DDEVCAPS_PUREDEVICE 0x000100000
+#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
+#define WINED3DDEVCAPS_RTPATCHES 0x000400000
+#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
+#define WINED3DDEVCAPS_NPATCHES 0x001000000
+
#endif
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