H. Verbeet : d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 20 06:18:13 CST 2006


Module: wine
Branch: refs/heads/master
Commit: 2940fd91706209ee2bc8e5fe753630a9c19ae869
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=2940fd91706209ee2bc8e5fe753630a9c19ae869

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Sun Mar 19 22:25:49 2006 +0000

d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.

---

 dlls/d3d8/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 4038188..33d56fb 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
 	/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
     } else {
-        FIXME("Setting shader\n");
+        TRACE("Setting shader\n");
         if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
             FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
             hrc = D3DERR_INVALIDCALL;




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