Roderick Colenbrander : wined3d: Don't use OpenGL 2.0.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 20 15:36:24 CST 2006


Module: wine
Branch: refs/heads/master
Commit: a187ab05c4acd36db52554b2e23e51b12e809516
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=a187ab05c4acd36db52554b2e23e51b12e809516

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Sun Mar 19 23:38:23 2006 +0100

wined3d: Don't use OpenGL 2.0.

---

 dlls/wined3d/device.c     |   20 ++++++++++++++++----
 include/wine/wined3d_gl.h |    6 +++++-
 2 files changed, 21 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3c946cd..ea74a20 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3166,11 +3166,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRen
         }
         This->stencilfunc = func;
         if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
+#if 0 /* Don't use OpenGL 2.0 calls for now */
             if(GL_EXTCALL(glStencilFuncSeparate)) {
                 GL_EXTCALL(glStencilFuncSeparate(GL_FRONT, func, ref, mask));
                 checkGLcall("glStencilFuncSeparate(GL_FRONT,...)");
             }
-            else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
+            else
+#endif
+	    if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
                 glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
                 checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
                 GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
@@ -3242,11 +3245,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRen
         }
 
         if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
+#if 0 /* Don't use OpenGL 2.0 calls for now */
             if(GL_EXTCALL(glStencilOpSeparate)) {
                 GL_EXTCALL(glStencilOpSeparate(GL_FRONT, stencilFail, depthFail, stencilPass));
                 checkGLcall("glStencilOpSeparate(GL_FRONT,...)");
             }
-            else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
+            else
+#endif
+	    if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
                 glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
                 checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
                 GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
@@ -3789,11 +3795,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRen
         }
 
         if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
+#if 0 /* Don't use OpenGL 2.0 calls for now */
             if(GL_EXTCALL(glStencilOpSeparate)) {
                 GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass));
                 checkGLcall("glStencilOpSeparate(GL_BACK,...)");
             }
-            else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
+            else
+#endif
+	    if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
                 glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
                 checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
                 GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
@@ -3836,11 +3845,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRen
         }
         This->stencilfunc = func;
         if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
+#if 0 /* Don't use OpenGL 2.0 calls for now */
             if(GL_EXTCALL(glStencilFuncSeparate)) {
                 GL_EXTCALL(glStencilFuncSeparate(GL_BACK, func, ref, mask));
                 checkGLcall("glStencilFuncSeparate(GL_BACK,...)");
             }
-            else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
+            else
+#endif
+	    if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
                 glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
                 checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
                 GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 08ab4a8..63e79ee 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -1237,7 +1237,9 @@ typedef enum _GL_SupportedExt {
     /* GL_ATI_separate_stencil */ \
     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
     USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
-    /* GL_VERSION_2_0 */ \
+
+/* OpenGL 2.0 functions */
+#define GL2_FUNCS_GEN \
     USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \
     USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \
     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
@@ -1388,6 +1390,8 @@ typedef struct _WineD3D_GL_Info {
   GL_EXT_FUNCS_GEN;
   /** OpenGL GLX functions ptr */
   GLX_EXT_FUNCS_GEN;
+  /** OpenGL 2.0 functions ptr */
+  /* GL2_FUNCS_GEN; */
   /**/
 } WineD3D_GL_Info;
 #undef USE_GL_FUNC




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