Jason Green : wined3d: Rename the TEMP variables in vertexshader. c to R from T for consistency.

Alexandre Julliard julliard at wine.codeweavers.com
Wed May 10 05:22:47 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: c15447d4b070060c65aa3c833aa8b6d06f62d80d
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=c15447d4b070060c65aa3c833aa8b6d06f62d80d

Author: Jason Green <jave27 at gmail.com>
Date:   Tue May  9 22:31:44 2006 -0400

wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.

---

 dlls/wined3d/vertexshader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index a055095..1b92652 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -736,7 +736,7 @@ inline static void vshader_program_add_p
 
   switch (regtype) {
   case D3DSPR_TEMP:
-    sprintf(tmpReg, "T%lu", reg);
+    sprintf(tmpReg, "R%lu", reg);
     strcat(hwLine, tmpReg);
     break;
   case D3DSPR_INPUT:
@@ -1175,7 +1175,7 @@ #endif
     /* Pre-declare registers */
     for (i = 0; i < This->baseShader.limits.temporary; i++) {
         if (tempsUsed & (1 << i))
-            shader_addline(&buffer, "TEMP T%lu;\n", i);
+            shader_addline(&buffer, "TEMP R%lu;\n", i);
     }
 
     for (i = 0; i < This->baseShader.limits.address; i++) {




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