Stefan Dösinger : wined3d: Avoid a NULL dereference in RealizePalette.

Alexandre Julliard julliard at wine.codeweavers.com
Mon May 15 07:34:54 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: eaec7793d56a31df2cc8270ed0f4e26ae976ef76
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=eaec7793d56a31df2cc8270ed0f4e26ae976ef76

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Sun May 14 18:01:31 2006 +0200

wined3d: Avoid a NULL dereference in RealizePalette.

---

 dlls/wined3d/surface.c |   24 +++++++++++++++++-------
 1 files changed, 17 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 22b3f0e..04c3ec3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1773,14 +1773,24 @@ HRESULT WINAPI IWineD3DSurfaceImpl_Reali
         This->Flags |= SFLAG_DIRTY;
     }
 
-    TRACE("(%p): Updating the palette\n", This);
-    for (n=0; n<256; n++) {
-        col[n].rgbRed   = pal->palents[n].peRed;
-        col[n].rgbGreen = pal->palents[n].peGreen;
-        col[n].rgbBlue  = pal->palents[n].peBlue;
-        col[n].rgbReserved = 0;
+    if(This->Flags & SFLAG_DIBSECTION) {
+        TRACE("(%p): Updating the hdc's palette\n", This);
+        for (n=0; n<256; n++) {
+            if(pal) {
+                col[n].rgbRed   = pal->palents[n].peRed;
+                col[n].rgbGreen = pal->palents[n].peGreen;
+                col[n].rgbBlue  = pal->palents[n].peBlue;
+            } else {
+                IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+                /* Use the default device palette */
+                col[n].rgbRed   = device->palettes[device->currentPalette][n].peRed;
+                col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen;
+                col[n].rgbBlue  = device->palettes[device->currentPalette][n].peBlue;
+            }
+            col[n].rgbReserved = 0;
+        }
+        SetDIBColorTable(This->hDC, 0, 256, col);
     }
-    SetDIBColorTable(This->hDC, 0, 256, col);
 
     return WINED3D_OK;
 }




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