Stefan Dösinger : wined3d: Add missing render states to the dumping function.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue May 16 06:24:48 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 2a35f769e38240601aaeb19ad883c7ac5c166696
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2a35f769e38240601aaeb19ad883c7ac5c166696
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon May 15 20:28:13 2006 +0200
wined3d: Add missing render states to the dumping function.
---
dlls/wined3d/utils.c | 26 ++++++++++++++++++++++++++
1 files changed, 26 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 32a5991..e562f41 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -169,15 +169,27 @@ #undef PRIM_TO_STR
const char* debug_d3drenderstate(DWORD state) {
switch (state) {
#define D3DSTATE_TO_STR(u) case u: return #u
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE );
+ D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE );
+ D3DSTATE_TO_STR(WINED3DRS_WRAPU );
+ D3DSTATE_TO_STR(WINED3DRS_WRAPV );
D3DSTATE_TO_STR(WINED3DRS_ZENABLE );
D3DSTATE_TO_STR(WINED3DRS_FILLMODE );
D3DSTATE_TO_STR(WINED3DRS_SHADEMODE );
D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN );
+ D3DSTATE_TO_STR(WINED3DRS_MONOENABLE );
+ D3DSTATE_TO_STR(WINED3DRS_ROP2 );
+ D3DSTATE_TO_STR(WINED3DRS_PLANEMASK );
D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE );
D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE );
D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN );
D3DSTATE_TO_STR(WINED3DRS_SRCBLEND );
D3DSTATE_TO_STR(WINED3DRS_DESTBLEND );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND );
D3DSTATE_TO_STR(WINED3DRS_CULLMODE );
D3DSTATE_TO_STR(WINED3DRS_ZFUNC );
D3DSTATE_TO_STR(WINED3DRS_ALPHAREF );
@@ -187,14 +199,26 @@ #define D3DSTATE_TO_STR(u) case u: retur
D3DSTATE_TO_STR(WINED3DRS_FOGENABLE );
D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE );
D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE );
+ D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL );
+ D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX );
+ D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA );
D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR );
D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE );
D3DSTATE_TO_STR(WINED3DRS_FOGSTART );
D3DSTATE_TO_STR(WINED3DRS_FOGEND );
D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY );
+ D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE );
D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS );
+ D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE );
+ D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU );
+ D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV );
+ D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS );
D3DSTATE_TO_STR(WINED3DRS_ZBIAS );
D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE );
+ D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY );
+ D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH );
+ D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT);
D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE );
D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL );
D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL );
@@ -214,11 +238,13 @@ #define D3DSTATE_TO_STR(u) case u: retur
D3DSTATE_TO_STR(WINED3DRS_WRAP7 );
D3DSTATE_TO_STR(WINED3DRS_CLIPPING );
D3DSTATE_TO_STR(WINED3DRS_LIGHTING );
+ D3DSTATE_TO_STR(WINED3DRS_EXTENTS );
D3DSTATE_TO_STR(WINED3DRS_AMBIENT );
D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE );
D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX );
D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER );
D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS );
+ D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE );
D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE );
D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE );
D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE );
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