Ivan Gyurdiev : wined3d: SETP takes 3 parameters.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 18 03:56:50 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 3d905baf507e22974fefce7826098eaafba6ce6e
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=3d905baf507e22974fefce7826098eaafba6ce6e
Author: Ivan Gyurdiev <ivg2 at cornell.edu>
Date: Wed May 17 21:07:02 2006 -0400
wined3d: SETP takes 3 parameters.
---
dlls/wined3d/pixelshader.c | 4 ++--
dlls/wined3d/vertexshader.c | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index d391a8c..918de80 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -606,7 +606,7 @@ void pshader_texldd(WINED3DSHADERVECTOR*
FIXME(" : Stub\n");
}
-void pshader_setp(WINED3DSHADERVECTOR* d) {
+void pshader_setp(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1) {
FIXME(" : Stub\n");
}
@@ -738,7 +738,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderI
{D3DSIO_DSX, "dsx", GLNAME_REQUIRE_GLSL, 2, pshader_dsx, NULL, NULL, 0, 0},
{D3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 2, pshader_dsy, NULL, NULL, 0, 0},
{D3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 2, pshader_texldd, NULL, NULL, 0, 0},
- {D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 2, pshader_setp, NULL, NULL, 0, 0},
+ {D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 3, pshader_setp, NULL, NULL, 0, 0},
{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 2, pshader_texldl, NULL, NULL, 0, 0},
{D3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, pshader_nop, NULL, NULL, 0, 0},
{0, NULL, NULL, 0, NULL, NULL, 0, 0}
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 4321693..6dfbd11 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -469,7 +469,7 @@ void vshader_texldd(WINED3DSHADERVECTOR*
FIXME(" : Stub\n");
}
-void vshader_setp(WINED3DSHADERVECTOR* d) {
+void vshader_setp(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1) {
FIXME(" : Stub\n");
}
@@ -565,7 +565,7 @@ CONST SHADER_OPCODE IWineD3DVertexShader
{D3DSIO_LABEL, "label", GLNAME_REQUIRE_GLSL, 1, vshader_label, NULL, NULL, 0, 0},
{D3DSIO_MOVA, "mova", GLNAME_REQUIRE_GLSL, 2, vshader_mova, NULL, NULL, 0, 0},
- {D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 2, vshader_setp, NULL, NULL, 0, 0},
+ {D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 3, vshader_setp, NULL, NULL, 0, 0},
{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 2, vshader_texldl, NULL, NULL, 0, 0},
{0, NULL, NULL, 0, NULL, NULL, 0, 0}
};
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