Phil Costin : wined3d: Check registry for UseGLSL enabled.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 18 09:44:21 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 1b320431b8aed7894f19a5625517b1e80fbcdefa
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=1b320431b8aed7894f19a5625517b1e80fbcdefa
Author: Phil Costin <philcostin at hotmail.com>
Date: Thu May 18 02:24:08 2006 +0100
wined3d: Check registry for UseGLSL enabled.
---
dlls/wined3d/directx.c | 16 ++++++++--------
dlls/wined3d/wined3d_main.c | 17 ++++++++++++++++-
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 25 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ce05a45..c870942 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1677,15 +1677,15 @@ #endif
*pCaps->MaxStreams = MAX_STREAMS;
*pCaps->MaxStreamStride = 1024;
- if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) && DeviceType != WINED3DDEVTYPE_REF) {
- /* FIXME: Uncomment the line below and remove the line beneath that to set Vertex Shader 2.0+ capability */
- /* *pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); */
- *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
+ if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) &&
+ wined3d_settings.glslRequested && DeviceType != WINED3DDEVTYPE_REF) {
+ *pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware Vertex Shaders versions 2.0+ enabled\n");
} else if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_VERTEX_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware Vertex Shader version 1.1 enabled\n");
} else if (wined3d_settings.vs_mode == VS_SW || DeviceType == WINED3DDEVTYPE_REF) {
+ /* FIXME: Change the following line (when needed) to reflect the reported software vertex shader version implemented */
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Software Vertex Shader version 1.1 enabled\n");
} else {
@@ -1699,10 +1699,10 @@ #endif
*pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
}
- if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) && DeviceType != WINED3DDEVTYPE_REF) {
- /* FIXME: Uncomment the following line and remove the line beneath that to set Pixel Shader 2.0+ capability */
- /* *pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); */
- *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
+ if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) &&
+ wined3d_settings.glslRequested && DeviceType != WINED3DDEVTYPE_REF) {
+ *pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
+ /* FIXME: The following line is card dependant. -1.0 to 1.0 is a safe default clamp range for now */
*pCaps->PixelShader1xMaxValue = 1.0;
TRACE_(d3d_caps)("Hardware Pixel Shaders versions 2.0+ enabled\n");
} else if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 339b871..ae7bac6 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -36,7 +36,8 @@ wined3d_settings_t wined3d_settings =
{
VS_HW, /* Hardware by default */
PS_NONE, /* Disabled by default */
- VBO_HW /* Hardware by default */
+ VBO_HW, /* Hardware by default */
+ FALSE /* Use of GLSL disabled by default */
};
WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL;
@@ -168,6 +169,18 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL,
wined3d_settings.vbo_mode = VBO_HW;
}
}
+ if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
+ {
+ if (!strcmp(buffer,"enabled"))
+ {
+ TRACE("Use of GL Shading Language enabled for systems that support it\n");
+ wined3d_settings.glslRequested = TRUE;
+ }
+ else
+ {
+ TRACE("Use of GL Shading Language disabled\n");
+ }
+ }
if ( !get_config_key( hkey, appkey, "Nonpower2Mode", buffer, size) )
{
if (!strcmp(buffer,"none"))
@@ -190,6 +203,8 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL,
TRACE("Disable pixel shaders\n");
if (wined3d_settings.vbo_mode == VBO_NONE)
TRACE("Disable Vertex Buffer Hardware support\n");
+ if (wined3d_settings.glslRequested)
+ TRACE("If supported by your system, GL Shading Language will be used\n");
if (wined3d_settings.nonpower2_mode == NP2_REPACK)
TRACE("Repacking non-power2 textures\n");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6b90544..6754877 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -137,6 +137,7 @@ typedef struct wined3d_settings_s {
int vs_mode;
int ps_mode;
int vbo_mode;
+ BOOL glslRequested;
/* nonpower 2 function */
int nonpower2_mode;
} wined3d_settings_t;
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