Stefan Dösinger : wined3d: Release the memory in IWineGDISurface::PrivateSetup before calling GetDC.

Alexandre Julliard julliard at wine.codeweavers.com
Tue May 30 05:56:45 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 21218c8587be416f6bf4c6d546351961f14239b7
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=21218c8587be416f6bf4c6d546351961f14239b7

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon May 29 10:53:43 2006 +0200

wined3d: Release the memory in IWineGDISurface::PrivateSetup before calling GetDC.

---

 dlls/wined3d/surface_gdi.c |    9 ++++++++-
 1 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 3b25ff4..b84bc25 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -1459,13 +1459,20 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3
     HRESULT hr;
     HDC hdc;
 
+    /* Sysmem textures have memory already allocated -
+     * release it, this avoids an unnecessary memcpy
+     */
+    HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
+    This->resource.allocatedMemory = NULL;
+
     /* We don't mind the nonpow2 stuff in GDI */
+    This->resource.size = This->currentDesc.Width * D3DFmtGetBpp(This->resource.wineD3DDevice, This->resource.format) * This->currentDesc.Width;
     This->pow2Size = This->resource.size;
     This->pow2Width = This->currentDesc.Width;
     This->pow2Height = This->currentDesc.Height;
     This->Flags &= ~SFLAG_NONPOW2;
 
-    /* Call GetDC to create a DIB section. We will use that 
+    /* Call GetDC to create a DIB section. We will use that
      * DIB section for rendering
      *
      * Release the DC afterwards to allow the app to use it




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