Stefan Dösinger : d3d8: Backport of the d3d9 swapchain test to d3d8.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed May 31 05:31:30 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 6311d44488404c42d6dc2bf75bd9ff341bc034e2
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=6311d44488404c42d6dc2bf75bd9ff341bc034e2
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 30 23:30:21 2006 +0200
d3d8: Backport of the d3d9 swapchain test to d3d8.
---
dlls/d3d8/tests/device.c | 117 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 117 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 9a1259d..5a5ac79 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -37,6 +37,122 @@ #define CHECK_CALL(r,c,d,rc) \
trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
}
+void test_swapchain(void)
+{
+ HRESULT hr;
+ HWND hwnd = NULL;
+ IDirect3D8 *pD3d = NULL;
+ IDirect3DDevice8 *pDevice = NULL;
+ IDirect3DSwapChain8 *swapchain1 = NULL;
+ IDirect3DSwapChain8 *swapchain2 = NULL;
+ IDirect3DSwapChain8 *swapchain3 = NULL;
+ IDirect3DSurface8 *backbuffer = NULL;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+
+ pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
+ ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!pD3d || !hwnd) goto cleanup;
+
+ IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory( &d3dpp, sizeof(d3dpp) );
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 0;
+
+ hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+ ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
+ if (FAILED(hr)) goto cleanup;
+
+ /* Check if the back buffer count was modified */
+ ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
+
+ /* Create a bunch of swapchains */
+ d3dpp.BackBufferCount = 0;
+ hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
+ ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
+ ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
+
+ d3dpp.BackBufferCount = 1;
+ hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
+ ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
+
+ /* Unsupported by wine for now */
+ d3dpp.BackBufferCount = 2;
+ hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
+ todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
+ if(SUCCEEDED(hr)) {
+ /* Swapchain 3, created with backbuffercount 2 */
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
+ ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
+ ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
+ ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+ }
+
+ /* Check the back buffers of the swapchains */
+ /* Swapchain 1, created with backbuffercount 0 */
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
+ if(backbuffer) IDirect3DSurface8_Release(backbuffer);
+
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
+ ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ /* Swapchain 2 - created with backbuffercount 1 */
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
+ ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
+ ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ backbuffer = (void *) 0xdeadbeef;
+ hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
+ ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
+ ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
+ if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
+
+ cleanup:
+ if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
+ if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
+ if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
+ if(pDevice) IDirect3DDevice8_Release(pDevice);
+ if(pD3d) IDirect3DDevice8_Release(pD3d);
+ DestroyWindow( hwnd );
+}
+
void test_refcount(void)
{
HRESULT hr;
@@ -189,5 +305,6 @@ START_TEST(device)
if (pDirect3DCreate8)
{
test_refcount();
+ test_swapchain();
}
}
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