Markus Amsler : d3d8: Add refcount tests for implicit surfaces.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Nov 9 13:57:56 CST 2006
Module: wine
Branch: master
Commit: b3225ea42078b49d3bed2e9d3120786dfb2758e8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b3225ea42078b49d3bed2e9d3120786dfb2758e8
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Thu Nov 9 16:06:34 2006 +0100
d3d8: Add refcount tests for implicit surfaces.
---
dlls/d3d8/tests/device.c | 74 ++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 72 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 4fe835b..f9d1a21 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -44,6 +44,19 @@ #define CHECK_RELEASE(obj,d,rc) \
tmp1 = get_refcount( (IUnknown *)d ); \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
+#define CHECK_REFCOUNT(obj,rc) \
+ { \
+ int rc_new = rc; \
+ int count = get_refcount( (IUnknown *)obj ); \
+ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
+ }
+
+#define CHECK_RELEASE_REFCOUNT(obj,rc) \
+ { \
+ int rc_new = rc; \
+ int count = IUnknown_Release( (IUnknown *)obj ); \
+ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
+ }
static void check_mipmap_levels(
IDirect3DDevice8* device,
@@ -234,6 +247,7 @@ static void test_refcount(void)
IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pRenderTarget = NULL;
IDirect3DSurface8 *pTextureLevel = NULL;
+ IDirect3DSurface8 *pBackBuffer = NULL;
DWORD dStateBlock = -1;
IDirect3DSwapChain8 *pSwapChain = NULL;
@@ -274,6 +288,8 @@ static void test_refcount(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.EnableAutoDepthStencil = TRUE;
+ d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
@@ -283,6 +299,45 @@ static void test_refcount(void)
refcount = get_refcount( (IUnknown *)pDevice );
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
+ /**
+ * Check refcount of implicit surfaces. Findings:
+ * - they hold a refernce to the device
+ * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
+ */
+ hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
+ todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
+ if(pRenderTarget)
+ {
+ todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
+ hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
+ todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
+ todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
+ todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
+ todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
+ pRenderTarget = NULL;
+ }
+ CHECK_REFCOUNT( pDevice, --refcount);
+
+ hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
+ todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
+ if(pStencilSurface)
+ {
+ todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
+ todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
+ pStencilSurface = NULL;
+ }
+ CHECK_REFCOUNT( pDevice, --refcount);
+
+ hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
+ todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
+ if(pBackBuffer)
+ {
+ todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
+ todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
+ pBackBuffer = NULL;
+ }
+ CHECK_REFCOUNT( pDevice, --refcount);
+
/* Buffers */
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
@@ -347,6 +402,21 @@ static void test_refcount(void)
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
+ if(pSwapChain)
+ {
+ /* check implicit back buffer */
+ hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
+ todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
+ todo_wine CHECK_REFCOUNT( pSwapChain, 1);
+ if(pBackBuffer)
+ {
+ todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
+ todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
+ pBackBuffer = NULL;
+ }
+ CHECK_REFCOUNT( pSwapChain, 1);
+ CHECK_REFCOUNT( pDevice, --refcount);
+ }
if(pVertexBuffer)
{
@@ -384,9 +454,9 @@ cleanup:
/* Misc */
if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
/* This will destroy device - cannot check the refcount here */
- if (pSwapChain) IUnknown_Release( pSwapChain );
+ if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
- if (pD3d) IUnknown_Release( pD3d );
+ if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
DestroyWindow( hwnd );
}
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