Ivan Gyurdiev : wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Oct 11 05:52:41 CDT 2006


Module: wine
Branch: master
Commit: fea4495a610c6bbabd0548123c7331e4bfe876dd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fea4495a610c6bbabd0548123c7331e4bfe876dd

Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date:   Tue Oct 10 21:55:05 2006 -0400

wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.

---

 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7f011e6..0ef6ad9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -82,7 +82,7 @@ extern int minLookup[MAX_LOOKUPS];
 extern int maxLookup[MAX_LOOKUPS];
 extern DWORD *stateLookup[MAX_LOOKUPS];
 
-extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
+extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
 
 typedef struct _WINED3DGLTYPE {
     int         d3dType;




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