Ivan Gyurdiev : wined3d: TEXTUREFILTERTYPE:
Consistently use in WINED3D namespace.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Oct 11 05:52:41 CDT 2006
Module: wine
Branch: master
Commit: fea4495a610c6bbabd0548123c7331e4bfe876dd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fea4495a610c6bbabd0548123c7331e4bfe876dd
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Tue Oct 10 21:55:05 2006 -0400
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7f011e6..0ef6ad9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -82,7 +82,7 @@ extern int minLookup[MAX_LOOKUPS];
extern int maxLookup[MAX_LOOKUPS];
extern DWORD *stateLookup[MAX_LOOKUPS];
-extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
+extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
typedef struct _WINED3DGLTYPE {
int d3dType;
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