Ivan Gyurdiev : wined3d: Set correct default for DMAPOFFSET sampler
state.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Oct 30 05:22:33 CST 2006
Module: wine
Branch: master
Commit: a648d4e3a3864fd90c143f9414a30d5e9f74b3a9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a648d4e3a3864fd90c143f9414a30d5e9f74b3a9
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Sat Oct 28 19:55:03 2006 -0400
wined3d: Set correct default for DMAPOFFSET sampler state.
---
dlls/wined3d/stateblock.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 084b43d..e7221a2 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1020,7 +1020,7 @@ static HRESULT WINAPI IWineD3DStateBloc
This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/
This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
- This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 256; /* TODO: Vertex offset in the presampled displacement map */
+ This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */
}
/* Under DirectX you can have texture stage operations even if no texture is
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