Kovács András : wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Oct 31 05:43:07 CST 2006


Module: wine
Branch: master
Commit: eb7b1f4bced562788972aa30d0ddcacc88f56def
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=eb7b1f4bced562788972aa30d0ddcacc88f56def

Author: Kovács András <andras at csevego.net>
Date:   Mon Oct 30 20:27:01 2006 +0100

wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.

---

 dlls/wined3d/arb_program_shader.c |   10 +++++-----
 dlls/wined3d/glsl_shader.c        |   10 +++++-----
 dlls/wined3d/vertexshader.c       |    3 ++-
 3 files changed, 12 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index abc9c5c..736edde 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -854,23 +854,23 @@ void vshader_hw_mnxn(SHADER_OPCODE_ARG*
     switch(arg->opcode->opcode) {
     case WINED3DSIO_M4x4:
         nComponents = 4;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
         break;
     case WINED3DSIO_M4x3:
         nComponents = 3;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
         break;
     case WINED3DSIO_M3x4:
         nComponents = 4;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
         break;
     case WINED3DSIO_M3x3:
         nComponents = 3;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
         break;
     case WINED3DSIO_M3x2:
         nComponents = 2;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
         break;
     default:
         break;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0eb8847..86d9fc9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1140,23 +1140,23 @@ void shader_glsl_mnxn(SHADER_OPCODE_ARG*
     switch(arg->opcode->opcode) {
         case WINED3DSIO_M4x4:
             nComponents = 4;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
             break;
         case WINED3DSIO_M4x3:
             nComponents = 3;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
             break;
         case WINED3DSIO_M3x4:
             nComponents = 4;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
             break;
         case WINED3DSIO_M3x3:
             nComponents = 3;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
             break;
         case WINED3DSIO_M3x2:
             nComponents = 2;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
             break;
         default:
             break;
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index d7fcc96..4dac214 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -473,7 +473,8 @@ static void vshader_texldl(WINED3DSHADER
 }
 
 CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
-
+    /* This table is not order or position dependent. */
+    
     /* Arithmetic */ 
     {WINED3DSIO_NOP,  "nop",  "NOP", 0, 0, vshader_nop,  vshader_hw_map2gl, NULL, 0, 0},
     {WINED3DSIO_MOV,  "mov",  "MOV", 1, 2, vshader_mov,  vshader_hw_map2gl, shader_glsl_mov, 0, 0},




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