Louis. Lenders : d3d8: Better stub for ValidateVertexShader + tests.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Sep 11 06:05:03 CDT 2006


Module: wine
Branch: master
Commit: 9002468c7b4d7e8a15e536792fe2df2c99ca063c
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=9002468c7b4d7e8a15e536792fe2df2c99ca063c

Author: Louis. Lenders <xerox_xerox2000 at yahoo.co.uk>
Date:   Sun Sep 10 12:05:45 2006 +0100

d3d8: Better stub for ValidateVertexShader + tests.

---

 dlls/d3d8/d3d8.spec         |    2 +
 dlls/d3d8/d3d8_main.c       |   29 ++++++++++++++---
 dlls/d3d8/tests/Makefile.in |    1 +
 dlls/d3d8/tests/d3d8_main.c |   72 +++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 98 insertions(+), 6 deletions(-)
 create mode 100644 dlls/d3d8/tests/d3d8_main.c

diff --git a/dlls/d3d8/d3d8.spec b/dlls/d3d8/d3d8.spec
index bc82cd0..4bad850 100644
--- a/dlls/d3d8/d3d8.spec
+++ b/dlls/d3d8/d3d8.spec
@@ -2,4 +2,4 @@
 @ stdcall DebugSetMute()
 @ stdcall Direct3DCreate8(long)
 @ stdcall ValidatePixelShader(ptr long long ptr)
-@ stdcall ValidateVertexShader(ptr long long ptr)
+@ stdcall ValidateVertexShader(ptr ptr ptr long ptr)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index b7627ab..65b8a00 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -72,13 +72,32 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, 
 /***********************************************************************
  *		ValidateVertexShader (D3D8.@)
  *
- * PARAMS
+ * I've seen reserved1 and reserved2 always passed as 0's
+ * bool seems always passed as 0 or 1, but other values work as well.... 
  * toto       result?
  */
-BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
-{
-  FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
-  return TRUE;
+HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, int bool, DWORD* toto)
+{ 
+  HRESULT ret;
+  FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
+
+  if (!vertexshader)
+      return E_FAIL;
+
+  if (reserved1 || reserved2)
+      return E_FAIL;
+
+  switch(*vertexshader) {
+        case 0xFFFE0101:
+        case 0xFFFE0100: 
+            ret=S_OK;
+            break;
+        default:
+            ERR("vertexshader version mismatch\n");
+            ret=E_FAIL;
+        }
+
+  return ret;
 }
 
 /***********************************************************************
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 6576058..a936043 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -7,6 +7,7 @@ IMPORTS   = user32 kernel32
 EXTRALIBS = -ldxerr8
 
 CTESTS = \
+	d3d8_main.c \
 	device.c
 
 @MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/d3d8_main.c b/dlls/d3d8/tests/d3d8_main.c
new file mode 100644
index 0000000..e2f03bd
--- /dev/null
+++ b/dlls/d3d8/tests/d3d8_main.c
@@ -0,0 +1,72 @@
+/*
+ * Copyright (C) 2006 Louis Lenders
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "wine/test.h"
+
+static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*);
+
+static void test_ValidateVertexShader(void)
+{
+    HRESULT ret;
+    static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */
+        0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
+        0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
+        0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
+        0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
+        0x0000FFFF};
+
+    ret=ValidateVertexShader(0,0,0,0,0);
+    ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+
+    ret=ValidateVertexShader(0,0,0,1,0);
+    ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+
+    ret=ValidateVertexShader(simple_vs,0,0,0,0);
+    ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+
+    ret=ValidateVertexShader(simple_vs,0,0,1,0);
+    ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+    /* seems to do some version checking */
+    *simple_vs=0xFFFE0100;             /* vs_1_0               */
+    ret=ValidateVertexShader(simple_vs,0,0,0,0);
+    ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+
+    *simple_vs=0xFFFE0102;            /* bogus version         */
+    ret=ValidateVertexShader(simple_vs,0,0,1,0);
+    ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+    /* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */
+    *simple_vs=0xFFFE0101;             /* vs_1_1               */
+    ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0);
+    ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+
+    ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0);
+    ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+    /* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
+    ret=ValidateVertexShader(simple_vs,0,0,12345,0);
+    ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+    /* What is 5th parameter ???? Following works ok */
+    ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs);
+    ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+}
+
+START_TEST(d3d8_main)
+{
+    HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
+    ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" );
+    test_ValidateVertexShader();
+}




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