H. Verbeet : d3d8: Free the shader handle table.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Sep 12 07:30:09 CDT 2006


Module: wine
Branch: master
Commit: 112810a480aaee4d6d8885637c382a99f2cf84c1
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=112810a480aaee4d6d8885637c382a99f2cf84c1

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Sep 11 18:51:09 2006 +0200

d3d8: Free the shader handle table.

---

 dlls/d3d8/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0950f72..e1bf420 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -97,6 +97,7 @@ static ULONG WINAPI IDirect3DDevice8Impl
         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
         IWineD3DDevice_Uninit3D(This->WineD3DDevice);
         IWineD3DDevice_Release(This->WineD3DDevice);
+        HeapFree(GetProcessHeap(), 0, This->shader_handles);
         HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;




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