H. Verbeet : wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Sep 27 03:46:05 CDT 2006


Module: wine
Branch: master
Commit: cc821415ae437187010b7b05bcccc8c602da1e54
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=cc821415ae437187010b7b05bcccc8c602da1e54

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Tue Sep 26 20:31:28 2006 +0200

wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.

---

 dlls/wined3d/device.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d49653b..52cff80 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -7609,6 +7609,9 @@ #if defined(GL_VERSION_1_3)
             implicitSwapchainImpl->drawable   = newContext->drawable;
             implicitSwapchainImpl->render_ctx = newContext->context;
         }
+    } else {
+        /* Same context, but update renderUpsideDown and cull mode */
+        device_render_to_texture(This, TRUE);
     }
 
     /* Replace the render target */




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