H. Verbeet : wined3d:
Add a comment to clarify the point of max_sampler_stages.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Sep 27 03:46:07 CDT 2006
Module: wine
Branch: master
Commit: 1d839e42e9d8a4bb5dd784f30c9dc0dd53a41418
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=1d839e42e9d8a4bb5dd784f30c9dc0dd53a41418
Author: H. Verbeet <hverbeet at gmail.com>
Date: Tue Sep 26 20:31:52 2006 +0200
wined3d: Add a comment to clarify the point of max_sampler_stages.
---
dlls/wined3d/directx.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 68914d6..af27994 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -766,6 +766,9 @@ #undef USE_GL_FUNC
}
checkGLcall("extension detection\n");
+ /* In some cases the number of texture stages can be larger than the number
+ * of samplers. The GF4 for example can use only 2 samplers (no fragment
+ * shaders), but 8 texture stages (register combiners). */
gl_info->max_sampler_stages = max(gl_info->max_samplers, gl_info->max_texture_stages);
/* We can only use NP2_NATIVE when the hardware supports it. */
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