Stefan Dösinger : wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.

Alexandre Julliard julliard at wine.codeweavers.com
Sat Apr 7 05:23:18 CDT 2007


Module: wine
Branch: master
Commit: 290f2eb146ed43857f6cd14aed295b7e40495ab7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=290f2eb146ed43857f6cd14aed295b7e40495ab7

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr  3 12:00:15 2007 +0200

wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.

This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.

---

 dlls/d3d9/device.c               |    3 +-
 dlls/ddraw/surface.c             |    3 +-
 dlls/wined3d/device.c            |    2 +-
 dlls/wined3d/surface.c           |   42 +++++++++++++++++++------------------
 dlls/wined3d/surface_gdi.c       |    8 ++++++-
 dlls/wined3d/swapchain.c         |    2 +-
 dlls/wined3d/wined3d_private.h   |    2 +-
 include/wine/wined3d_interface.h |    4 +-
 8 files changed, 37 insertions(+), 29 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=290f2eb146ed43857f6cd14aed295b7e40495ab7



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