Stefan Dösinger : wined3d: Present requires the swapchain's context.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 6 08:03:31 CDT 2007


Module: wine
Branch: master
Commit: 38c7e9356e12a075edc06946d1234b70224970bb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=38c7e9356e12a075edc06946d1234b70224970bb

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jul 26 19:13:11 2007 +0200

wined3d: Present requires the swapchain's context.

---

 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 059120d..1557e4d 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -153,7 +153,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
 
     ENTER_GL();
 
-    ActivateContext(This->wineD3DDevice, This->wineD3DDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+    ActivateContext(This->wineD3DDevice, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
 
     /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
     if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {




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