Paul Vriens : wined3d/vertexdeclaration: Return when out of memory ( Coverity).

Alexandre Julliard julliard at wine.codeweavers.com
Tue Aug 21 15:22:19 CDT 2007


Module: wine
Branch: master
Commit: ffb1e74eacfebd93a9b4b050358448576566c23d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ffb1e74eacfebd93a9b4b050358448576566c23d

Author: Paul Vriens <paul.vriens.wine at gmail.com>
Date:   Tue Aug 21 17:13:55 2007 +0200

wined3d/vertexdeclaration: Return when out of memory (Coverity).

---

 dlls/wined3d/vertexdeclaration.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index 292f1f0..bc22d89 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -136,7 +136,7 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
     This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
     if (!This->pDeclarationWine) {
         ERR("Memory allocation failed\n");
-        hr = WINED3DERR_OUTOFVIDEOMEMORY;
+        return WINED3DERR_OUTOFVIDEOMEMORY;
     } else {
         CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
     }




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