Paul Vriens : wined3d/vertexdeclaration: Return when out of memory (
Coverity).
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Aug 21 15:22:19 CDT 2007
Module: wine
Branch: master
Commit: ffb1e74eacfebd93a9b4b050358448576566c23d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ffb1e74eacfebd93a9b4b050358448576566c23d
Author: Paul Vriens <paul.vriens.wine at gmail.com>
Date: Tue Aug 21 17:13:55 2007 +0200
wined3d/vertexdeclaration: Return when out of memory (Coverity).
---
dlls/wined3d/vertexdeclaration.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index 292f1f0..bc22d89 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -136,7 +136,7 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
if (!This->pDeclarationWine) {
ERR("Memory allocation failed\n");
- hr = WINED3DERR_OUTOFVIDEOMEMORY;
+ return WINED3DERR_OUTOFVIDEOMEMORY;
} else {
CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
}
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