Stefan Dösinger : wined3d: Disable specular color when blitting.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 27 06:07:39 CDT 2007


Module: wine
Branch: master
Commit: 6857fc6b61567b51da158f98d18c09d56c78c31d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6857fc6b61567b51da158f98d18c09d56c78c31d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Aug 14 16:32:35 2007 +0200

wined3d: Disable specular color when blitting.

---

 dlls/wined3d/context.c |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index ab1d91c..6dce228 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -588,6 +588,16 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
     glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
     checkGLcall("glColorMask");
     Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING));
+    if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
+        glDisable(GL_COLOR_SUM_EXT);
+        Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE));
+        checkGLcall("glDisable(GL_COLOR_SUM_EXT)");
+    }
+    if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
+        GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
+        Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE));
+        checkGLcall("glFinalCombinerInputNV");
+    }
 
     /* Setup transforms */
     glMatrixMode(GL_MODELVIEW);




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