Stefan Dösinger : wined3d: Disable specular color when blitting.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Aug 27 06:07:39 CDT 2007
Module: wine
Branch: master
Commit: 6857fc6b61567b51da158f98d18c09d56c78c31d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6857fc6b61567b51da158f98d18c09d56c78c31d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Aug 14 16:32:35 2007 +0200
wined3d: Disable specular color when blitting.
---
dlls/wined3d/context.c | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index ab1d91c..6dce228 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -588,6 +588,16 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
checkGLcall("glColorMask");
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING));
+ if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
+ glDisable(GL_COLOR_SUM_EXT);
+ Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE));
+ checkGLcall("glDisable(GL_COLOR_SUM_EXT)");
+ }
+ if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
+ GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
+ Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE));
+ checkGLcall("glFinalCombinerInputNV");
+ }
/* Setup transforms */
glMatrixMode(GL_MODELVIEW);
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