Luis C. Busquets Pérez : d3dx8: Implementation of D3DXAssembleShaderFromFileA.
Alexandre Julliard
julliard at winehq.org
Wed Dec 5 06:57:00 CST 2007
Module: wine
Branch: master
Commit: 07cb7c6626292ca508dcd06541110ebb450e0a36
URL: http://source.winehq.org/git/wine.git/?a=commit;h=07cb7c6626292ca508dcd06541110ebb450e0a36
Author: Luis C. Busquets Pérez <luis.busquets at ilidium.com>
Date: Wed Dec 5 08:44:22 2007 +0100
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
---
dlls/d3dx8/d3dx8_main.c | 19 ++++++++++++++-----
include/d3dx8core.h | 2 +-
2 files changed, 15 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c
index 9221221..16c3740 100644
--- a/dlls/d3dx8/d3dx8_main.c
+++ b/dlls/d3dx8/d3dx8_main.c
@@ -29,11 +29,10 @@
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
-
+#include "wine/unicode.h"
#include "d3dx8core.h"
#include "d3dx8core_private.h"
-
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
@@ -79,11 +78,21 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors) {
- FIXME("(void): stub\n");
- return D3D_OK;
+ LPWSTR pSrcFileW = NULL;
+ DWORD len;
+ HRESULT ret;
+
+ if (!pSrcFile) return D3DXERR_INVALIDDATA;
+
+ len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
+ pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
+ MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
+ ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors);
+ HeapFree( GetProcessHeap(), 0, pSrcFileW );
+ return ret;
}
-HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
+HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors) {
diff --git a/include/d3dx8core.h b/include/d3dx8core.h
index 1398067..051deb7 100644
--- a/include/d3dx8core.h
+++ b/include/d3dx8core.h
@@ -120,7 +120,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
-HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
+HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
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