Stefan Dösinger : wined3d: Correct a pixel shader version comparison.

Alexandre Julliard julliard at winehq.org
Tue Dec 18 07:34:50 CST 2007


Module: wine
Branch: master
Commit: 8e036d6487c8b1e499e314cc3bc74dbbe8d16cf6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8e036d6487c8b1e499e314cc3bc74dbbe8d16cf6

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec 14 22:09:07 2007 +0100

wined3d: Correct a pixel shader version comparison.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 46ca6aa..0c4f6e5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -612,7 +612,7 @@ void shader_generate_glsl_declarations(
     /* Declare input register varyings. Only pixel shader, vertex shaders have that declared in the
      * helper function shader that is linked in at link time
      */
-    if(pshader && This->baseShader.hex_version >= WINED3DVS_VERSION(3, 0)) {
+    if(pshader && This->baseShader.hex_version >= WINED3DPS_VERSION(3, 0)) {
         if(use_vs(device)) {
             shader_addline(buffer, "varying vec4 IN[%u];\n", GL_LIMITS(glsl_varyings) / 4);
         } else {




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