Stefan Dösinger : wined3d: Dirtify the render targets, not the primary swapchain on draws.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Feb 14 09:25:33 CST 2007
Module: wine
Branch: master
Commit: 8cae0e4d07ea4f533ddaed50af03458bc0179e16
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8cae0e4d07ea4f533ddaed50af03458bc0179e16
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Feb 13 20:21:32 2007 +0100
wined3d: Dirtify the render targets, not the primary swapchain on draws.
---
dlls/wined3d/drawprim.c | 9 +++------
1 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index dcf6d26..63c89ef 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1177,18 +1177,15 @@ void drawPrimitive(IWineD3DDevice *iface,
int minIndex) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- IWineD3DSwapChainImpl *swapchain;
int i;
/* Signals other modules that a drawing is in progress and the stateblock finalized */
This->isInDraw = TRUE;
/* Invalidate the back buffer memory so LockRect will read it the next time */
- for(i = 0; i < IWineD3DDevice_GetNumberOfSwapChains(iface); i++) {
- IWineD3DDevice_GetSwapChain(iface, i, (IWineD3DSwapChain **) &swapchain);
- if(swapchain) {
- if(swapchain->backBuffer) ((IWineD3DSurfaceImpl *) swapchain->backBuffer[0])->Flags |= SFLAG_GLDIRTY;
- IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain);
+ for(i = 0; i < GL_LIMITS(buffers); i++) {
+ if(This->render_targets[i]) {
+ ((IWineD3DSurfaceImpl *) This->render_targets[i])->Flags |= SFLAG_GLDIRTY;
}
}
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