H. Verbeet : d3d8:
Move loading local d3d8 vertex shader constants from wined3d to d3d8.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Feb 14 09:25:47 CST 2007
Module: wine
Branch: master
Commit: efed9aea1ff7a5cf724a7a3dbe6d0c8498611a6c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=efed9aea1ff7a5cf724a7a3dbe6d0c8498611a6c
Author: H. Verbeet <hverbeet at gmail.com>
Date: Tue Feb 13 23:12:40 2007 +0100
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
---
dlls/d3d8/d3d8_private.h | 1 +
dlls/d3d8/device.c | 2 +
dlls/d3d8/vertexdeclaration.c | 156 +++++++++++++++++++++++++++++++++++++
dlls/wined3d/arb_program_shader.c | 40 ++-------
dlls/wined3d/glsl_shader.c | 56 ++++----------
dlls/wined3d/vertexdeclaration.c | 30 -------
dlls/wined3d/vertexshader.c | 29 +++++++-
dlls/wined3d/wined3d_private.h | 3 -
include/wine/wined3d_interface.h | 20 +++--
9 files changed, 221 insertions(+), 116 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=efed9aea1ff7a5cf724a7a3dbe6d0c8498611a6c
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