H. Verbeet : d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 14 09:25:47 CST 2007


Module: wine
Branch: master
Commit: efed9aea1ff7a5cf724a7a3dbe6d0c8498611a6c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=efed9aea1ff7a5cf724a7a3dbe6d0c8498611a6c

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Tue Feb 13 23:12:40 2007 +0100

d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.

---

 dlls/d3d8/d3d8_private.h          |    1 +
 dlls/d3d8/device.c                |    2 +
 dlls/d3d8/vertexdeclaration.c     |  156 +++++++++++++++++++++++++++++++++++++
 dlls/wined3d/arb_program_shader.c |   40 ++-------
 dlls/wined3d/glsl_shader.c        |   56 ++++----------
 dlls/wined3d/vertexdeclaration.c  |   30 -------
 dlls/wined3d/vertexshader.c       |   29 +++++++-
 dlls/wined3d/wined3d_private.h    |    3 -
 include/wine/wined3d_interface.h  |   20 +++--
 9 files changed, 221 insertions(+), 116 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=efed9aea1ff7a5cf724a7a3dbe6d0c8498611a6c



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