Stefan Dösinger : wined3d: Load single attribute setter functions.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 14 15:30:23 CST 2007


Module: wine
Branch: master
Commit: d73c71ad8da8d9c48b7828d9e5ad998828e05164
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d73c71ad8da8d9c48b7828d9e5ad998828e05164

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Feb 14 17:49:24 2007 +0100

wined3d: Load single attribute setter functions.

---

 include/wine/wined3d_gl.h |   36 ++++++++++++++++++++++++++++++++++++
 1 files changed, 36 insertions(+), 0 deletions(-)

diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 0e48f5a..fcec035 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -1592,6 +1592,42 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC,      glVertexAttribPointerARB); \
     USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC,  glEnableVertexAttribArrayARB); \
     USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC,           glVertexAttrib1dARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC,          glVertexAttrib1dvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC,           glVertexAttrib1fARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC,          glVertexAttrib1fvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC,           glVertexAttrib1sARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC,          glVertexAttrib1svARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC,           glVertexAttrib2dARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC,          glVertexAttrib2dvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC,           glVertexAttrib2fARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC,          glVertexAttrib2fvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC,           glVertexAttrib2sARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC,          glVertexAttrib2svARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC,           glVertexAttrib3dARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC,          glVertexAttrib3dvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC,           glVertexAttrib3fARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC,          glVertexAttrib3fvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC,           glVertexAttrib3sARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC,          glVertexAttrib3svARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC,         glVertexAttrib4NbvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC,         glVertexAttrib4NivARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC,         glVertexAttrib4NsvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC,         glVertexAttrib4NubARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC,        glVertexAttrib4NubvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC,        glVertexAttrib4NuivARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC,        glVertexAttrib4NusvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC,          glVertexAttrib4bvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC,           glVertexAttrib4dARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC,          glVertexAttrib4dvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC,           glVertexAttrib4fARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC,          glVertexAttrib4fvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC,          glVertexAttrib4ivARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC,           glVertexAttrib4sARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC,          glVertexAttrib4svARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC,         glVertexAttrib4ubvARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC,         glVertexAttrib4uivARB); \
+    USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC,         glVertexAttrib4usvARB); \
     USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC,             glGetProgramivARB); \
     /* GL_ARB_shader_objects */ \
     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC,     glGetObjectParameterivARB); \




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