H. Verbeet : wined3d: Use WINED3DUSAGE rather than D3DUSAGE.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 15 05:27:56 CST 2007
Module: wine
Branch: master
Commit: d4d165afd86daa16c9cb7f6d6cf800d121dc2187
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d4d165afd86daa16c9cb7f6d6cf800d121dc2187
Author: H. Verbeet <hverbeet at gmail.com>
Date: Wed Feb 14 23:30:23 2007 +0100
wined3d: Use WINED3DUSAGE rather than D3DUSAGE.
---
dlls/wined3d/device.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7e6ef3e..7031b7a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -358,13 +358,13 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) {
* quite often even if they specify 0 usage. Because we always keep the local copy
* we never read from the vbo and can create a write only opengl buffer.
*/
- switch(vboUsage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC) ) {
- case D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC:
- case D3DUSAGE_DYNAMIC:
+ switch(vboUsage & (WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC) ) {
+ case WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC:
+ case WINED3DUSAGE_DYNAMIC:
TRACE("Gl usage = GL_STREAM_DRAW\n");
glUsage = GL_STREAM_DRAW_ARB;
break;
- case D3DUSAGE_WRITEONLY:
+ case WINED3DUSAGE_WRITEONLY:
default:
TRACE("Gl usage = GL_DYNAMIC_DRAW\n");
glUsage = GL_DYNAMIC_DRAW_ARB;
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